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Daniel Neilson wrote:
> [...]
>
> If anyone's interested in seeing the results of my experimentation, you can
> see them at: http://www.cs.ualberta.ca/~dneilson/raytracing.html
I miss a scene making a lot of use of meshes. Since they have their own
bounding hierarchies in standard POV it would be interesing how well
your version handles this.
> Should anyone be interested in my kd-tree code, then drop me a line. I'll
> see what I can do about pulling the kd-tree stuff out of my codebase and
> reinserting it into stock POV-Ray.
Sure i'd be interested.
BTW on your page you write that POV-Ray does not support irradiance
caching and motion blur. The former is available in official POV for a
long time and motion blur is available in MegaPOV 0.x (and will be in
version 1.1).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Mar. 2004 _____./\/^>_*_<^\/\.______
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